Extreme programming has been declared as accepting 12 practices, aggregate into four areas:
editFine calibration feedback
Pair programming5
Planning game
Test-driven development
Whole team
editContinuous process
Continuous integration
Refactoring or architecture improvement5
Small releases
editShared understanding
Coding standards
Collective cipher ownership5
Simple design5
System metaphor
editProgrammer welfare
Sustainable pace
editCoding
The chump is consistently available
Code the Unit analysis first
Only one brace integrates cipher at a time
Leave Optimization until last
No Overtime
editTesting
All cipher accept to accept Unit tests
All cipher accept to canyon all Unit tests afore it can be released.
When a Bug is begin tests are created afore the bug is addressed (a bug is not an absurdity in logic, it is a analysis you forgot to write)
Acceptance tests are run generally and the after-effects are published
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